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SoPendulum.h
1 #ifndef COIN_SOPENDULUM_H
2 #define COIN_SOPENDULUM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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19  *
20  * See http://www.coin3d.org/ for more information.
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoRotation.h>
29 #include <Inventor/fields/SoSFRotation.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFBool.h>
32 
33 class SoElapsedTime;
34 class SoCalculator;
36 
37 class COIN_DLL_API SoPendulum : public SoRotation {
38  typedef SoRotation inherited;
39 
41 
42 public:
43  static void initClass(void);
44  SoPendulum(void);
45 
50 
51  virtual void write(SoWriteAction * action);
52 
53 protected:
54  virtual ~SoPendulum();
55 
56 private:
57  virtual SoNode * copy(SbBool copyconnections = FALSE) const;
58  void deconnectInternalEngine(void);
59  void reconnectInternalEngine(void);
60 
61  SoInterpolateRotation * interpolator;
62  SoCalculator * calculator;
63  SoElapsedTime * timer;
64 };
65 
66 #endif // !COIN_SOPENDULUM_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
General purpose calculator for floats and 3D float vectors.
Definition: SoCalculator.h:36
The SoElapsedTime class is a controllable time source engine.
Definition: SoElapsedTime.h:35
The SoInterpolateRotation class is used to interpolate between two rotations.
Definition: SoInterpolateRotation.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual SoNode * copy(SbBool copyconnections=FALSE) const
Definition: SoNode.cpp:407
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
The SoPendulum class is used to create oscillating rotations.
Definition: SoPendulum.h:37
SoSFFloat speed
Definition: SoPendulum.h:48
SoSFRotation rotation0
Definition: SoPendulum.h:46
SoSFRotation rotation1
Definition: SoPendulum.h:47
SoSFBool on
Definition: SoPendulum.h:49
The SoRotation class specifies a rotation transformation.
Definition: SoRotation.h:31
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:31
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
#define SO_NODE_HEADER(classname)

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